Last issue you were left with the promise that variants of the traditional noughts and crosses game would be explored. Here are just a few.
Investigate misere Noughts and Crosses versions in which the player forced to complete a line of 3 is the loser. Martin Gardner calls this "Toetacktick", of course (Gardner, 1959, p. 44).
Try Connect Four (four in a row with gravity using a 6 x 6 board)-widely available in sturdy affordable versions from many $2 and reject shops, and more expensively as a brand-name product in toy and games shops. As with Clarkson's 3-D Stacking Cube Noughts and Crosses, a piece (or a drawn 0 or X) cannot be left suspended in mid-air. Hence the placing of pieces (or marks) works upwards from the ground-floor.
Go-Moku or Five-In-A-Row is an excellent extension of Noughts and Crosses. Go-Moku (five in a row on a large board, such as 20 x 20) is based on the materials of the outstanding and classic Chinese territory-capturing game Go, or Wei-chi--a game that is well worth investigating! (see Gough, 2000, pp. 74-75). As a "make-it-yourself" or pencil-and-paper game, players use squared paper and counters of different color, or one player draws Xs and the other draws Os. …

Комментариев нет:
Отправить комментарий